![]() |
![]() |
![]() |
||||
![]() |
![]() |
![]() |
||||
![]() |
|
|
|
|
||
![]() |
||||||
|
|
|
|
|
|
|
|
(The odds and ends)
What nobody really cares about
Brief introduction I have been building and maintaining websites since the beginning of my sixth grade year in 2000 -- I stumbled across a blog while browsing the internet and was confused about what a blog was. My first site was then predictably a weblog on the Geocities server. (My second site, for those wondering, was a very early and crappy version of Problematic.) I have since then been building more websites but experienced a long hiatus between 2007-2009 due to many technical problems, namely hosting issues and overall laziness. I am now back with a new place on the net and a rechristened network.Limit Breaks, also known simply as Limits, are powerful combat moves featured in several Final Fantasy titles. The mechanism first originated in Final Fantasy VI, but the term was not officially coined until Final Fantasy VII; later games sometimes use other names. Limit Breaks are often among the most damaging moves at a player's disposal, typically capable of decimating enemies. Several Limit Breaks have developed into signature moves of various characters.I thought the name would be fitting since my favorite game is Final Fantasy VIII (not to mention that the majority of my network consists of sites pertaining to Final Fantasy characters). Network nicknames tend to be the trendy things these days, so kill/strike is something that I randomly came up with in my head since I had outgrown the Star-stealing girl name I previously used to name my network. I don't know; something about the slash mark makes it seem awesome.
Limit Breaks usually rely on the damage the player takes in some way. When the player takes enough damage to fill up a power meter, or they enter Critical status, they may perform their Limit Break. However, this is not universal and some games use different systems. Though their appearance, usage and naming has varied, Limit Breaks have been featured in all of the linear Final Fantasy titles since Final Fantasy VI, and the Limit Break concept has become a series staple.
Layout · about the current look
FAQ · not so frequently asked questions